Interface ColorLut

  • All Superinterfaces:
    Effect, GlEffect
    All Known Implementing Classes:
    SingleColorLut

    public interface ColorLut
    extends GlEffect
    Specifies color transformations using color lookup tables to apply to each frame in the fragment shader.
    • Method Detail

      • getLutTextureId

        int getLutTextureId​(long presentationTimeUs)
        Returns the OpenGL texture ID of the LUT to apply to the pixels of the frame with the given timestamp.
      • getLength

        int getLength​(long presentationTimeUs)
        Returns the length N of the 3D N x N x N LUT cube with the given timestamp.