Live streaming

This documentation may be out-of-date. Please refer to the documentation for the latest ExoPlayer release on

ExoPlayer plays most adaptive live streams out-of-the-box without any special configuration. See the Supported Formats page for more details.

Adaptive live streams offer a window of available media that is updated in regular intervals to move with the current real-time. That means the playback position will always be somewhere in this window, in most cases close to the current real-time at which the stream is being produced. The difference between the current real-time and the playback position is called the live offset.

Unlike adaptive live streams, progressive live streams do not have a live window and can only be played at one position. The documentation on this page is only relevant to adaptive live streams.

Detecting and monitoring live playbacks

Every time a live window is updated, registered Player.Listener instances will receive an onTimelineChanged event. You can retrieve details about the current live playback by querying various Player and Timeline.Window methods, as listed below and shown in the following figure.

Live window
Figure 1. Live window
  • Player.isCurrentWindowLive indicates whether the currently playing media item is a live stream. This value is still true even if the live stream has ended.
  • Player.isCurrentWindowDynamic indicates whether the currently playing media item is still being updated. This is usually true for live streams that are not yet ended. Note that this flag is also true for non-live streams in some cases.
  • Player.getCurrentLiveOffset returns the offset between the current real time and the playback position (if available).
  • Player.getDuration returns the length of the current live window.
  • Player.getCurrentPosition returns the playback position relative to the start of the live window.
  • Player.getCurrentMediaItem returns the current media item, where MediaItem.liveConfiguration contains app-provided overrides for the target live offset and live offset adjustment parameters.
  • Player.getCurrentTimeline returns the current media structure in a Timeline. The current Timeline.Window can be retrieved from the Timeline using Player.getCurrentWindowIndex and Timeline.getWindow. Within the Window:
    • Window.liveConfiguration contains the target live offset and live offset adjustment parameters. These values are based on information in the media and any app-provided overrides set in MediaItem.liveConfiguration.
    • Window.windowStartTimeMs is the time since the Unix Epoch at which the live window starts.
    • Window.getCurrentUnixTimeMs is the time since the Unix Epoch of the current real-time. This value may be corrected by a known clock difference between the server and the client.
    • Window.getDefaultPositionMs is the position in the live window at which the player will start playback by default.

Seeking in live streams

You can seek to anywhere within the live window using Player.seekTo. The seek position passed is relative to the start of the live window. For example, seekTo(0) will seek to the start of the live window. The player will try to keep the same live offset as the seeked-to position after a seek.

The live window also has a default position at which playback is supposed to start. This position is usually somewhere close to the live edge. You can seek to the default position by calling Player.seekToDefaultPosition.

Live playback UI

ExoPlayer’s default UI components show the duration of the live window and the current playback position within it. This means the position will appear to jump backwards each time the live window is updated. If you need different behavior, for example showing the Unix time or the current live offset, you can fork StyledPlayerControlView and modify it to suit your needs.

There is a pending feature request (#2213) for ExoPlayer’s default UI components to support additional modes when playing live streams.

Configuring live playback parameters

ExoPlayer uses some parameters to control the offset of the playback position from the live edge, and the range of playback speeds that can be used to adjust this offset.

ExoPlayer gets values for these parameters from three places, in descending order of priority (the first value found is used):

  • Per MediaItem values passed to MediaItem.Builder.setLiveConfiguration.
  • Global default values set on DefaultMediaSourceFactory.
  • Values read directly from the media.
// Global settings.
ExoPlayer player =
    new ExoPlayer.Builder(context)
            new DefaultMediaSourceFactory(context).setLiveTargetOffsetMs(5000))

// Per MediaItem settings.
MediaItem mediaItem =
    new MediaItem.Builder()
            new MediaItem.LiveConfiguration.Builder()

Available configuration values are:

  • targetOffsetMs: The target live offset. The player will attempt to get close to this live offset during playback if possible.
  • minOffsetMs: The minimum allowed live offset. Even when adjusting the offset to current network conditions, the player will not attempt to get below this offset during playback.
  • maxOffsetMs: The maximum allowed live offset. Even when adjusting the offset to current network conditions, the player will not attempt to get above this offset during playback.
  • minPlaybackSpeed: The minimum playback speed the player can use to fall back when trying to reach the target live offset.
  • maxPlaybackSpeed: The maximum playback speed the player can use to catch up when trying to reach the target live offset.

Playback speed adjustment

When playing a low-latency live stream ExoPlayer adjusts the live offset by slightly changing the playback speed. The player will try to match the target live offset provided by the media or the app, but will also try to react to changing network conditions. For example, if rebuffers occur during playback, the player will slow down playback slightly to move further away from the live edge. If the network then becomes stable enough to support playing closer to the live edge again, the player will speed up playback to move back toward the target live offset.

If automatic playback speed adjustment is not desired, it can be disabled by setting minPlaybackSpeed and maxPlaybackSpeed properties to 1.0f. Similarly, it can be enabled for non-low-latency live streams by setting these explicitly to values other than 1.0f. See the configuration section above for more details on how these properties can be set.

Customizing the playback speed adjustment algorithm

If speed adjustment is enabled, a LivePlaybackSpeedControl defines what adjustments are made. It’s possible to implement a custom LivePlaybackSpeedControl, or to customize the default implementation, which is DefaultLivePlaybackSpeedControl. In both cases an instance can be set when building the player:

ExoPlayer player =
    new ExoPlayer.Builder(context)
            new DefaultLivePlaybackSpeedControl.Builder()

Relevant customization parameters of DefaultLivePlaybackSpeedControl are:

  • fallbackMinPlaybackSpeed and fallbackMaxPlaybackSpeed: The minimum and maximum playback speeds that can be used for adjustment if neither the media nor the app-provided MediaItem define limits.
  • proportionalControlFactor: Controls how smooth the speed adjustment is. A high value makes adjustments more sudden and reactive, but also more likely to be audible. A smaller value results in a smoother transition between speeds, at the cost of being slower.
  • targetLiveOffsetIncrementOnRebufferMs: This value is added to the target live offset whenever a rebuffer occurs, in order to proceed more cautiously. This feature can be disabled by setting the value to 0.
  • minPossibleLiveOffsetSmoothingFactor: An exponential smoothing factor that is used to track the minimum possible live offset based on the currently buffered media. A value very close to 1 means that the estimation is more cautious and may take longer to adjust to improved network conditions, whereas a lower value means the estimation will adjust faster at a higher risk of running into rebuffers.

BehindLiveWindowException and ERROR_CODE_BEHIND_LIVE_WINDOW

The playback position may fall behind the live window, for example if the player is paused or buffering for a long enough period of time. If this happens then playback will fail and an exception with error code ERROR_CODE_BEHIND_LIVE_WINDOW will be reported via Player.Listener.onPlayerError. Application code may wish to handle such errors by resuming playback at the default position. The PlayerActivity of the demo app exemplifies this approach.

public void onPlayerError(PlaybackException error) {
  if (eror.errorCode == PlaybackException.ERROR_CODE_BEHIND_LIVE_WINDOW) {
    // Re-initialize player at the current live window default position.
  } else {
    // Handle other errors.